4. In which ways is the initiative creative and innovative?
|
The Clean & Green Hackathon was a three-day event where different segments of the community work together to generate ideas and solutions for the environment. The idea was to provide a conducive environment for participants to generate innovative ideas that could potentially help tackle the environmental challenges that Singapore faces and improve our municipal services.
This was achieved through bringing in different partners into the hackathon to enhance the whole hackathon experience. Industry partners were brought in to provide participants the use of their state-of-the-art technology and technological training. Subject matter experts in the environmental, technology and ideation fields were invited to the hackathon as speakers and mentors to inspire and guide participants in developing their ideas, while NEA provides the datasets and facilitates the idea generation process.
The granular datasets provided to the participants also demonstrated NEA’s sincerity in wanting to work with the community to resolve issues through open data and innovation. The level of transparency and openness shown through the sharing of granular datasets and the close partnership between public officers and the community helped build mutual trust and warmed the relationship between citizens and the government.
The Clean & Green Hackathon offers a unique platform for the different stakeholder groups to cooperate and work together to develop ideas and solutions for the environment. It also presented NEA the opportunity to tap into the strengths of the different groups, where the community and the civil society contribute creativity, feedback and participation; the government facilitates the ideation process and supplies the expert information, datasets and funding; and the corporate sector provides the technology tools, technical expertise and market experience. Such intimate collaboration allows NEA to foster closer ties with the community and also ensure that the municipal services provided by the government correspond with the needs and expectations of the community. This would lead to better public services and deepening of understanding between citizens and the government.
|
|
5. Who implemented the initiative and what is the size of the population affected by this initiative?
|
The Clean & Green Hackathon provided the opportunity for NEA to reach out to more than 20 new partners in the IT industry, commercial entities and environmental groups. Through identifying the right partners and tapping into partners’ strengths and network, we were able put together best of class technology tools, mentors and industry experience for the participants. Some of our key partners and their contribution are listed as follows:
Amazon Web Services
• Provision of a secured data sandbox to host datasets
• Training to participants on technology tools
Google Developer Group Singapore
• Training on the latest Google technology and developer tools
• Mentorship guidance to participants
• Publicity support to encourage participation
Infocomm Development Authority of Singapore (IDA)
• Sponsored an “IDA Prize” to encourage mash-up data in prototypes
• Publicity support to encourage participation
Samsung
• Technology tools for participants to try out and test prototype
• Coach selected teams to incubate and develop their ideas into fully functional apps
• Publicity support to encourage participation
SAP
• Provided the use of business analytics tools to participants in generating prototypes
• Training and mentorship guidance to participants
Singapore Land Authority (SLA)
• Sponsored an “SLA Prize” to encourage the use of geospatial technology in prototypes
• Provided datasets support to participants
StarHub (a local telco)
• Tap into its online community to market the hackathon
• Sponsored a “StarHub Prize” to encourage solutions to reduce electronic waste
WWF Singapore
• Publicity support to encourage participation
|
6. How was the strategy implemented and what resources were mobilized?
|
The organising of the Clean & Green Hackathon was funded by NEA. However through partnerships with different stakeholder groups, we were able to generate sponsorship value that was more than the S$70,000 put forth by NEA to organise the three-day event.
The goodwill afforded by partners helped in keeping the cost of running a hackathon to a minimum. Various environmental groups and organisations had helped in publicising the event to their network to encourage participation. Similarly partners like *SCAPE and NUS Enterprise also helped in providing partial venue sponsorship to keep the cost low. Industry partners contributed in terms of technology and technical expertise to the hackathon.
Through working with key industry partners like Samsung and StarHub, we were able to obtain sponsorship of prizes of technology products to the participants. More importantly, industry partners provided mentorship guidance and marketing advices to help selected teams develop their ideas and prototypes into fully functional mobile apps after the hackathon. In addition, the brand association gained through partnership with these leading industry partners also helped in attracting participation at the Clean & Green Hackathon as the exposure could mean that participants may get a chance to work with these industry big names.
|
|
7. Who were the stakeholders involved in the design of the initiative and in its implementation?
|
Three mobile applications were developed as a result of the first Clean & Green Hackathon and have been made available for download at Google Play platform. To promote creativity beyond the held hackathons, the ownership of the developed mobile apps lied with the developers. Appended below are details of the mobile applications that have been developed and are now available to the public on Google Play:
Mobile Application #1 – Clear It !
This game app aims to bring across the message that everyone has a part to play in keeping Singapore clean. Players can play in three different scenarios, based on the topics of anti-littering, toilet hygiene and tray return at food centres. Clear It! is a simple drag and drop game, and challenges players to clean up as much mess as they could within the time limit. They can then earn points, gain levels and unlock new achievements as they progress in the game. The game aims to encourage players to take action and keep our living environment clean, through a fun and interactive manner.
In addition, the game has the potential of reaching out to a larger audience outside of Singapore It can be downloaded and used as educational materials to encourage a clean and litter-free environment to members of public from other countries
This app is available for download at
https://play.google.com/store/apps/details?id=com.teamcats.nea.clearit
Mobile Application #2 – Parent Pool
This app enables parents in the same neighbourhood, with children attending the same schools, to form a community and make carpool arrangements. The Parent Pool app also provides useful information such as NEA weather data, and sends alerts to remind parents of carpooling arrangements. Overall, it aims to streamline car usage and reduce fuel consumption, which can lead to decreased air pollution and lesser resources used.
Parent Pool can be expanded globally to include schools in other countries. It can also be further enhanced to provide car pool service for shopping, commuting to work etc.
This app is available for download at
https://play.google.com/store/apps/details?id=me.parentpool.ParentPool
Mobile Application #3 - SimpleFlyer
Commercial establishments use large amounts of paper to print flyers for business publicity purposes (especially during trade shows). These flyers could also lead to a littering problem, if not binned properly. The SimpleFlyer app is an easily usable way by tapping into the capabilities of a smart phone and near-field communication (NFC) technology. It helps to reduce paper flyers and conserve resources and reduce waste.
It is developed by a group of polytechnic students and the app is currently being used within the institution. However, it has the potential to be used for large trade shows and commercial exhibitions which traditionally use hard copy flyers massively.
This app is available for download at
https://play.google.com/store/apps/details?id=app.simpleflyer
These mobile applications were showcased at the Clean and Green Singapore Carnival held in November 2013 where the teams presented their project to the Guest of Honour, Prime Minister Lee Hsien Loong. We will continue to profile the apps and their developers when opportunities arise in the future so as to encourage more members of the community to work with us. Currently, NEA is working with other teams from the second Clean & Green Hackathon to explore the feasibility of developing their app prototypes into fully working apps. The empowering of the community to develop solutions to tackle environmental challenges will deliver enduring results as we are able to obtain better policy buy-in and reinforce environmental ownership.
|
|
8. What were the most successful outputs and why was the initiative effective?
|
Working closely with different partners helped in making sure that all angles of the programme are well covered and hoslitic. In addition, appointing a project manager with the technical know-how and the experience of organising hackathons to help oversee the running of the Clean & Green Hackathon had helped to smooth the process as they were able to advise and prepare us for the unexpected.
The partnership with the hackathon partners continues beyond the hackathon. We continue our engagement with these partners, involving them in other programmes to promote environmental practices. For example, we were able to involve StarHub in our Corporate Environment Champions Programme where we groom and train a pool of environment champions in the corporate sector to promote and implement environmental initiatives within and outside their organisation.
|
|
9. What were the main obstacles encountered and how were they overcome?
|
As using hackathons as an avenue to engage citizens is a new concept, many internal and external partners were initially apprehensive about supporting this initiative. This is especially so for the data owners as NEA datasets that were released to public had been aggregated. Releasing granular datasets to the public presented uncertainty to the data owners as they were unsure of how a hackathon functions and how datasets were given to participants in a secured manner.
Through breaking down the programme in bite size, explaining the potential benefits of the hackathon, and assuring the data owners of the safeguards in place to ensure that the datasets provided would not be misused, we were able to obtain the buy in from the data owners to support the initiative.
|