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提名人信息

机构信息

联合国成员国 阿拉伯联合酋长国
机构名称 Khalifa Empowerment Program - Aqdar
公共部门机构类型 公共机构
行政层级 国家的
项目名称 Smart Awareness
项目运行年份 4
机构网站

问题一:关于此项目

这个项目属于公共部门吗?

问题二:类型

该倡议与UNPSA类别之一相关吗? Promoting digital transformation in public sector institutions
UNPSACriteria
2018.4.1 Introduces an innovative idea, policy, practice, structure or tool
2018.4.2 Uses frontier technologies to transform public administration
2018.4.3 Promotes cross-sectoral digital cooperation and understanding
2018.4.4 Ensures equal access to public services and citizen engagement
2018.4.6 Improves effectiveness, efficiency, openness, and accountability

问题三:可持续发展目标

此项目是否与17个可持续发展目标中的任一个相关?
如果您在上面问题回答的“是”,请具体说明此项目与哪一个可持续发展目标最相关。
良好健康与福祉
优质教育
此项目与以上列举的可持续发展目标中的哪些具体目标相关?
" 3.5 加强对滥用药物包括滥用麻醉药品和有害使用酒精的预防和治疗 "
" 3.6 到2020年,全球公路交通事故造成的死伤人数减半 "
4.4 到2030年,大幅增加掌握就业、体面工作和创业所需相关技能,包括技术性和职业性技能的青年和成年人数
4.6 到2030年,确保所有青年和大部分成年男女具有识字和计算能力
4.7 到2030年,确保所有进行学习的人都掌握可持续发展所需的知识和技能,具体做法包括开展可持续发展、可持续生活方式、人权和性别平等方面的教育、弘扬和平和非暴力文化、提升全球公民意识,以及肯定文化多样性和文化对可持续发展的贡献
4.a 建立和改善兼顾儿童、残疾和性别平等的教育设施,为所有人提供安全、非暴力、包容和有效的学习环境

问题四:实施日期

这个项目是否有超过两年的历史?
请提供实施日期。 01 4月 2014

问题五:合作伙伴/利益攸关方

是否有联合国或其相关机构参与此项目?
参与项目的联合国机构?
全面禁止 核试验 条 约组 织
请提供细节。

Question 6: Supporting documentation

您是否能为该项目提供相关支持文件?

问题七:联合国公共行政奖

此项目是否已经获得过联合国公共服务奖?

问题八:其它奖励

此项目是否获得过其它公共服务奖?

题 9: 您是如何得知联合国公共行政奖的?

您是如何得知联合国公共行政奖的? online

题 10: 问题九:确认同意

我同意与相关人员和实体联系,询问有关验证目的的倡议。

问题一:关于此项目

这个项目属于公共部门吗?

问题二:类型

该倡议与UNPSA类别之一相关吗? Promoting digital transformation in public sector institutions
UNPSACriteria
2018.4.1 Introduces an innovative idea, policy, practice, structure or tool
2018.4.2 Uses frontier technologies to transform public administration
2018.4.3 Promotes cross-sectoral digital cooperation and understanding
2018.4.4 Ensures equal access to public services and citizen engagement
2018.4.6 Improves effectiveness, efficiency, openness, and accountability

问题三:可持续发展目标

此项目是否与17个可持续发展目标中的任一个相关?
如果您在上面问题回答的“是”,请具体说明此项目与哪一个可持续发展目标最相关。
良好健康与福祉
优质教育
此项目与以上列举的可持续发展目标中的哪些具体目标相关?
" 3.5 加强对滥用药物包括滥用麻醉药品和有害使用酒精的预防和治疗 "
" 3.6 到2020年,全球公路交通事故造成的死伤人数减半 "
4.4 到2030年,大幅增加掌握就业、体面工作和创业所需相关技能,包括技术性和职业性技能的青年和成年人数
4.6 到2030年,确保所有青年和大部分成年男女具有识字和计算能力
4.7 到2030年,确保所有进行学习的人都掌握可持续发展所需的知识和技能,具体做法包括开展可持续发展、可持续生活方式、人权和性别平等方面的教育、弘扬和平和非暴力文化、提升全球公民意识,以及肯定文化多样性和文化对可持续发展的贡献
4.a 建立和改善兼顾儿童、残疾和性别平等的教育设施,为所有人提供安全、非暴力、包容和有效的学习环境

问题四:实施日期

这个项目是否有超过两年的历史?
请提供实施日期。 01 4月 2014

问题五:合作伙伴/利益攸关方

是否有联合国或其相关机构参与此项目?
参与项目的联合国机构?
全面禁止 核试验 条 约组 织
请提供细节。

Question 6: Supporting documentation

您是否能为该项目提供相关支持文件?

问题七:联合国公共行政奖

此项目是否已经获得过联合国公共服务奖?

问题八:其它奖励

此项目是否获得过其它公共服务奖?

题 9: 您是如何得知联合国公共行政奖的?

您是如何得知联合国公共行政奖的? online

题 10: 问题九:确认同意

我同意与相关人员和实体联系,询问有关验证目的的倡议。

问题一:关于此项目

这个项目属于公共部门吗?

问题二:类型

该倡议与UNPSA类别之一相关吗? Promoting digital transformation in public sector institutions
UNPSACriteria
2018.4.1 Introduces an innovative idea, policy, practice, structure or tool
2018.4.2 Uses frontier technologies to transform public administration
2018.4.3 Promotes cross-sectoral digital cooperation and understanding
2018.4.4 Ensures equal access to public services and citizen engagement
2018.4.6 Improves effectiveness, efficiency, openness, and accountability

Question 3: Implementation Date

这个项目是否有超过两年的历史?
请提供实施日期。 01 4月 2014

Question 4: Partners/Stakeholders

是否有联合国或其相关机构参与此项目?
参与项目的联合国机构?
全面禁止 核试验 条 约组 织
请提供细节。

Question 5: Required Supplemental Documents

您是否能为该项目提供相关支持文件?

Question 6: UNPSA Awards

此项目是否已经获得过联合国公共服务奖?

Question 7: Other Awards

Has the initiative won other Public Service Awards? No

Question 8: Sustainable Development Goals

此项目是否与17个可持续发展目标中的任一个相关?
如果您在上面问题回答的“是”,请具体说明此项目与哪一个可持续发展目标最相关。
良好健康与福祉
优质教育
此项目与以上列举的可持续发展目标中的哪些具体目标相关?
" 3.5 加强对滥用药物包括滥用麻醉药品和有害使用酒精的预防和治疗 "
" 3.6 到2020年,全球公路交通事故造成的死伤人数减半 "
4.4 到2030年,大幅增加掌握就业、体面工作和创业所需相关技能,包括技术性和职业性技能的青年和成年人数
4.6 到2030年,确保所有青年和大部分成年男女具有识字和计算能力
4.7 到2030年,确保所有进行学习的人都掌握可持续发展所需的知识和技能,具体做法包括开展可持续发展、可持续生活方式、人权和性别平等方面的教育、弘扬和平和非暴力文化、提升全球公民意识,以及肯定文化多样性和文化对可持续发展的贡献
4.a 建立和改善兼顾儿童、残疾和性别平等的教育设施,为所有人提供安全、非暴力、包容和有效的学习环境

Question 9: Validation Consent

您是否反对愿意我们对此项目展开了解以便认证?

How did you know about UNPSA?

How did you know about UNPSA? online

Nomination form

Questions/Answers

题 1

请描述该倡议的目标(最多200字
Due to the spread of many wrong and unacceptable behaviors in schools, such as sexual harassment, negative, underachievement and others. As we don’t want to reach to the state of addiction, terrorism and fraud, Khalifa Empowerment Program (Aqdar) launched 360 Degrees of Student Awareness that provides a fully integrated program of information, awareness and understanding for students in grades K-12, which empowers them as responsible and thoughtful people. In order to strength national identity and build a conscious generation, stable family and self-immune generation, Aqdar launched an innovative initiative, smart awareness through different electronic means including electronic games, to contribute in building immune and empowered generation that is able to cope with current and future challenges. The general objectives are: • Developing effective integration between the institutions involved in the healthy upbringing of students. • Reinforcing patriotism and the sense of belonging to the homeland in the hearts of students. • Raising the student's positive awareness of the national, cultural, religious and health-related issues • Developing the students͛ personal and leadership skills • Developing the students͛ sense of social responsibility • Educational goals • promote of WSIS values in the Society that includes Personal Skills and economic awareness

题 2

请解释该倡议如何与所选类别和标准相关联(最多100字)
Aqdar uses electronic means including electronic games as a mean of learning and awareness, which is considered as an innovative and unique in the UAE that promotes digital transformation. The main advantage of electronic games over other means, that it speaks the language of the current generation. Aqdar has partnership with over 50 organizations specializing in children’s safety and protection, to get the digital content. The initiative provided free games, and provided free iPads in most of the schools in the UAE to enable all students to access the learning material. Smart Awareness improved the effectiveness of awareness and learning.

题 3

请说明该倡议以何种方式促进实施“2030年可持续发展议程”和实现可持续发展目标。 指定与其相关的SDG。 (最多100字)
The initiative contributes to the implementation of the 2030 Agenda by providing learning and awareness material that promotes healthy lives and wellbeing through awareness about good heathy habits and dangerous of drugs and harmful use of alcohol. The initiative provides free learning opportunity and inline with SDG that ensures inclusive and equitable quality education and promote lifelong learning opportunities for all. Our games promote components of the National Unity, and that we are all equal. The initiative objective is to spread educational contents, develop personal skills, strength national identity and dissemination of different cultures in an interactive and sensible way.

题 4

该倡议必须对一个或多个群体产生积极影响,特别是在您所在国家或地区范围内的弱势群体(即儿童,妇女,老年人,残疾人等)。 请解释该倡议如何解决特定国家或地区范围内治理,公共行政或公共服务方面的重大缺陷。(最多200字)
Before the launch of Aqdar initiative, many initiatives where launched in the UAE by different parties, but they are limited in scope, using traditional means and does not speak the language of the young people. These initiatives were independent, efforts are fragmented and create extra burden on students. Most of the initiatives are targeting only government schools and ignoring disadvantages people. It is significant to use the latest techniques in the implementation of the program. The use of an innovative and engaging delivery methods is a key to success. Video games mean is considered an innovative and engaging delivery method that speak the language of young people. Another reason of using videos games is the widespread of games on various devices and systems. Most young people have smart and mobile devices these days. Providing devices for all students is a key reason for success. Statistics shows that 81.2% of children from the age of 6-11 used the internet to play video games (Mediamark Research & Intelligence). Moreover 97% of children play video games, and 53% of Adults play video games (The Pew Internet & American Life Project). Therefore, video games are considered one of the important means for awareness.

题 5

a. 请说明在您所在国家或地区的情况下,该倡议的创新方式(最多100字)
The project uses an innovative and engaging delivery methods to communicate messages, concepts and different awareness lessons and strengthen national identity to different sectors of the community, specially students, through video games that runs on smart devices and PCs. These games contain awareness and learning messages in an interesting, enjoying and funny form for both kids and adults. Most young people in UAE have smart and mobile devices these days. It is considered innovative initiative as it is considered first of its kind in the UAE to electronic games inhouse in a public entity and use them for nationwide awareness.
b. 请描述创新是原创的还是来自其他环境的改编(最多100字)
The innovation is originally from Aqdar. The objectives of the initiative were identified after studying the school’s environment. Moreover, the practice has been validated through a rigorous approach during two phases: first during the research and development phase with 14-refereed publications (in many counties: UK, USA, Spain, France, Jordan, Poland & Belgium) and many practical prototyping experiments over the period of 5 years. The second phase was during deployment with many quantitative and qualitative results validation. Aqdar plays its part in sustainable development through social and community programs aimed at creating a real impact for a better tomorrow.

题 6

该计划是否已根据贵组织的知识采用并适应(例如其他城市,国家或地区)? 如果是,请解释(最多100字)
The initiative increased the interest in the using such technologies for other needs such as enhancing schools’ curriculum across UAE. The initiative started in the city of Dubai. It started with one school, then 7 schools (grade 8), and then covering all schools in Dubai. After the success, it is replicated to all other cities in the UAE. This initiative can be applied internationally. One of the important things in order to get the initiative, is to unite all awareness efforts in the country, to be under one umbrella.

题 7

a. 哪些资源(如财务,人力或其他资源)用来实施该计划? (最多100字)
The developed of the electronic awareness games are done inhouse. The Human resources costs for developing the games is $200,000. The program run in 8 cycles. The following shows the effectiveness of implementation and efficiency of fiscal spending in the 4th, 6th and 8th cycle respectively: • Budget (1,700,000, 1,200,000,800,000) • Events (12,18,25) • Lectures (158, 207,305) We had 40 focus groups with more than 1200 students from different cities in the UAE. We tested different games prototypes on students and used Psychologist and Scenario writers to design the games, determine the targeted ages, awareness and educational content and to know the affects
b. 请描述该倡议是否以及如何可持续(涵盖社会,经济和环境方面)(最多200字)
Our games provide a free learning opportunity and its inline with SDG that ensures inclusive and equitable quality education and promote lifelong learning opportunities for all. One of the objectives is health & safety. This theme aims to educate students about public health and a equip them with the skills to have a balanced diet, formation of a positive attitudes towards compliance with traffic safety and laws, and the environment in its entirety. Student will be able to distinguishes between different nutritional elements, deduces the economic, social, psychological and health-related effects of stress, discovers nutrition-related illnesses, demonstrates methods of using clean renewable energy, explains the manifestations of environmental depletion, lists methods of recycling and their effects on keeping a clean environment, and explains food safety and preservation techniques. The initiative aims to promote Personal Skills that includes economic awareness. Life skills are behavioral patterns that enables students to take more responsibility, in relation to their lives, by doing healthy life choices, or to acquire a greater ability to resist negative pressure, including personal and social skills that young people need in order to deal with confidence and efficiency with themselves or with others

题 8

a. 是否通过内部或外部评估对该计划进行了正式评估?
A third-party specialist certified by the UAE government evaluates the program in accordance with the following mechanism: • 360-degree evaluation on students, parents, lectures, teaching staff, schools administrators and partners. Feedback collected either in schools or online through games or social media, are used to improve games. • Kirkpatrick model to evaluate learning: consisting of 4 levels, level 1 (Participants Reaction) by measuring satisfaction level, level 2 (Learning Assessment) by measuring the extend of reaching awareness messages, level 3 (Behavior Evaluation) by measuring the extent of the application of learning through everyday life, level 4 (Return on Investment) by measuring targeted indicators.
b. 请描述使用的指标(最多100字)
Some of the indicators are: • The number of downloads of the games and the rank they researched in the educational category. • The association with the strategic objectives of stakeholders. • The percentage of knowledge about different subjects from the games. • The availability of games in the schools in UAE. • Providing lectures and workshops to all community sectors including Parents, Teachers & Students. • The involvement of stakeholders in the planning, implementation and evaluation.
c. 请描述评估结果(最多100字)
Some of the Results: • Games downloads reached 25 million globally, ranked no.1 in 74 countries in Educational category. • Games are available in PCs and iPads in most schools in UAE. Students with limited budget where provided free iPads. • Evaluation results of student’s knowledge about different subjects increased such as: Drugs (97.2%), smoking (91%), Security service (87.3%), coordination with police (87.2%), Academic excellence (91.5%), Successful personal (93.9%). Results associated with stakeholders’ strategic objectives such as police. • Number of juveniles that have registered cases against them decreased from 415 cases, to 232. • Number of fire incidents decreased from 595 incidents to 393.

题 9

“2030年可持续发展议程”强调合作,参与,协调,伙伴关系和包容性。 请说明利益 相关者参与设计,实施和评估计划的内容和方式。 还请突出他们的角色和贡献(最多200字)
The program works to achieve its vision through the activation of the role of all stakeholders related to student. (120) meetings were held with stakeholders through seminars, forums and consultative meetings. (41) Internal and external party, (305) trainers, (115) coordinators participated in the program. More than 40 community partners collaborated in the initiative and played a role in planning and implementing. The following demonstrates examples of the rule of each partner: • Ministry of Education: The ministry played an important role in assigning scenario writers to provide the scenarios of each game and making sure that each game target different age groups, assigning phycologists to study the effect of the developed games, providing the learning and educational material that it included in the games. • Parents of Handicapped Society: Preparation of scientific material for people with disabilities. • The Ministry of Youth, Culture and Community Development: participation of cultural convoys and presenting the electronic games. • Student Counselling Department within the Ministry of Education: Preparation of scientific material and include them in the electronic games. • 1200 students played a role in focus groups. • Stakeholders where members of executive Committee of the program, that was responsible for planning, implementation and evaluation.

题 10

请描述所学的主要经验教训,以及您对如何进一步改进计划的看法(最多100字)
Human is the main resource and most important element in achieving comprehensive development. On the effect of its construction, communities are developed, and on the raise of his abilities and ideas, civilization is built. Aqdar took the lead and launched electronic awareness games initiative. This program reflects the main theme of empowering young people to face challenges in the real world. The initiative increased interest in using such technologies for enhancing schools’ curriculum across the UAE. We are planning to increase partnership with other organizations, and to target university students, to cover all public and private universities and colleges.

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